Saturday, April 21, 2012

LIving Seed update idea!

So Living Seed currently is a 3 point talent that places a seed on the target in which a Swiftmend, Nourish, Healing Touch, or Regrowth crit on. The seed blooms and heals the target for 30% of the total heal when the affected character is next hit.

This often for me is mostly overhealing or not healing at all, because most of the time the tank is close to full life, and dps are often not being hit anymore once the heal is in place.

My idea is that it is still a 3 point talent that places a seed on the target in which a Swiftmend, Nourish, Healing Touch, or Regrowth crit on. The change is, is that instead of healing for 30% of the heal being healed all in one hit, it creates a HOT on the target which heals for 10% of the heal over 6 seconds and then blooms for 10% of the total heal once the duration is complete.

Whats the reason? Well with our mastery relying on a HOT to be on a target to be in affect this gives a another HOT in our arsenal for our mastery to be affected by, thus making our mastery more desired. Also, this makes crit a more desirable stat as well. This may also reduces the amount of times rejuvenation is casted. Plus, since this talent is linked to Efflorescence... Could make Living Seed a much more desirable talent.

Why another HOT? As of Cataclysm, the 21+ second HOT Regrowth placed on the target has been reduced to a 6 second HOT which does a small amount of healing. As I have read on the forms, regrowth is not used as often as it used to be. Doing this would would somewhat make up for the lack of HOTs we have.

Why reduce the total to healing to 20% rather than 30%? Well, now that a HOT is placed on your target, you healing is increased because of the new mastery we have. So it just about evens out.

Im open for other ideas.
If you say this is a good or bad idea, please explain why.

Anyways, I hope this great potential of a talent gets a update. :)

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