Saturday, April 21, 2012

Make Haste Great.

http://wowthinktank.blogspot.com/2010/10/cat-cataclysm-cats-part-4-case-for.html

Sadly, this is about as good as I'm going to get without a simulator, but it roughly confirms reports from others about how well haste scaling and haste conversion is compared to other stats. This disappoints me; I want haste to be an awesome ability because haste is fun. Being able to do more things is more fun. Hitting harder, bleeds doing more, critting more often - these don't directly impact the rotation and ability to do actions like haste does. Sadly, haste doesn't look to be that great.


Haste is designed well, but the calculations do not give a large enough benefit.

Don't post with comparisons to Mastery or how bad Haste is right now. We know it's bad.

Post if you want Haste to be a viable stat to gearspec. To quote the above article again for emphasis, "Being able to do more things is more fun."

Buff the energy regen formula massively, or make bleeds scale with haste.
To quote the above article again for emphasis, "Being able to do more things is more fun."

To be perfectly honest - I've found exactly the opposite to be true.

A large part of the fun I've always found in our Physical DPS spec is the fact that we always have been resource limited - something that forces us to think a little about what we're going to do next.
Toss too much energy at a feral cat, and suddenly it doesn't matter if we screw up and blow all our energy on a badly timed bite - we'll fill up our bar fast enough to get that Rip back up before we miss more than a tick or so.
To be perfectly honest - I've found exactly the opposite to be true.

A large part of the fun I've always found in our Physical DPS spec is the fact that we always have been resource limited - something that forces us to think a little about what we're going to do next.
Toss too much energy at a feral cat, and suddenly it doesn't matter if we screw up and blow all our energy on a badly timed bite - we'll fill up our bar fast enough to get that Rip back up before we miss more than a tick or so.


/agree. The reason I only play a Feral Cat is because I love the complexity of the rotation. Having to manage that low regen rate and make sure your uptimes are all seamless is what makes the class fun and exciting. If I wanted an unlimited resource to just mindlessly press 1, 1, 1, 2 I would reroll to a lol class. Haste is prefect where it is right now, a crappy stat that no one really wants and only has because the gear available to us has it.
I have a different take on this issue which I posted about here...

http://us.battle.net/wow/en/forum/topic/1020803625

To me the issue isn't the number in the database. To me it's the way those numbers are represented on screen. With the current set up, it's just really difficult to see what impact haste buffs are actually having for melee classes.

One way to fix this problem is "give us bigger numbers". But another way is to make the numbers that we do have more visually alluring.
Haste only affects the tick speed of damage over time spells. Haste does not affect the tick speed of damage over time abilities.

Feral Druid damage is ~50% Rake and Rip, which are damage over time abilities. Increased energy regeneration from haste barely improves a cat's dps. Other physical damage classes don't rely as much on damage over time. As a result, haste increases their damage by a much larger amount.

Haste will become useful when it affects the damage of Rake and Rip.
Mew should give you a fairly good idea as to how useful agility is for you.

http://us.battle.net/wow/en/forum/topic/969727226
i know feral damage is mostly bleed atm, but this is in part due to how effective mastery is.

to those who think that the rotation with a haste build would be more forgiving, you are forgetting that speccing into haste over mastery would mean that your bleeds are ticking for less, which would cause you to be required to make the most of your haste to keep your damage on the same level.

haste = more actions, less potency
mastery = less actions, more potency

out of curiosity & due to how OP feral is atm, i regeared to full haste w/ BM's Vivacity to get a sense for all the benefits from haste in pvp. the biggest benefit i have noticed so far that i didn't consider was frequency of OoC procs. back to back procs were fairly common, which made burst cp generation much stronger. if the energy regen was stronger, haste could be a very attractive stat, at least for pvp.

blizzard claims they want to give us meaningful choices, but right now there isn't one for feral gearing. it's stack agi, reforge to mastery, done. if anything, the fact that they gave us energy regen with such weak returns creates one of those "speccing traps" they are trying to avoid.
Yeah, haste is terrible for energy regen, and white damage is very poor which makes haste useless anyway. Its honestly the same for hunters, its all about agi, and high ap builds for higher instants.

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