Wednesday, April 18, 2012

low level druid healing

So i looked through the first few pages of the forums and did not find anything on the topic.

I have an 80 druid already that i leveled at the beginning of BC.

I made another because i wanted to check out the troll druid and a have a druid on the other server i frequently play on.

I had a full set of cloth BOA gear including 2 trinkets and a staff with +29 spell power i sent to this druid. i am currently level 25 and have about 1800 mana with kings buff on. however rejuv cost about 120, and regrowth slightly more. healing touch costs quite a bit more.

I found i go oom after about 16 casts in a fight... when the entier group is taking aoe damage this can be fairly quick.

Am i the only one having these mana issues specced resto at 25?

*edit- i also do 100% realize that blizzard is not worried about an imbalance at low levels like this, but am just curious.
It's all in the fact that, to change mana limits, they really raised the mana costs of every healing spell and nerfing Regrowth into the freaking ground in terms of efficiency.

All of the other healers are fine, but we druids have a 3s spell, an expensive HoT, and a "flash heal" that sucks. I've seen shaman and paladins SPAM flash heal and not really have mana problems.

Basically, i feel your pain. My druid is having problems healing and tanking at lower levels. It'll get better, trust me.

Though I do wonder why they would put so much work into 1-60 and leave druids so far behind :(
Mana regen for all healers has been nerfed hard. I am currently leveling a disc priest and if i am not careful i will oom quick. I have actually been casting my slow cheap heals and barely using PWS because it is mana intensive. With the way healing is going to be it is good that they nerfed early mana regen so it is not as shocking at 85.

Not sure when you get LB but make sure that is always up as it is you major mana regen. Otherwise try to use your cheapest heals as much as possible.
Not sure when you get LB but make sure that is always up as it is you major mana regen. Otherwise try to use your cheapest heals as much as possible.


64 i think,
i feel the pain now, i could only imagine if i didnt have this boa gear, and a large amount of spellpower for my level. i would have to cast more spells to compensate for the low heals per second of each spell.
yeah, I can name 4 times at least for every dungeon I heal, where with 30 less spellpower I would cause a wipe.

Basically, plead to blizzard that they change regrowth and drop down lifebloom.
it gets a little bit better in the 40s when the gear is better, you should get glyph of swiftmend as well, if you dont have it already.. and then swiftmend as much as possible.
yeah, I can name 4 times at least for every dungeon I heal, where with 30 less spellpower I would cause a wipe.

Basically, plead to blizzard that they change regrowth and drop down lifebloom.


i agree with the first half in lower levels, because that is about 20% of total spellpower at 25, haha. and the second part. they are balanced at 80. and my lowbie wont get lifebloom til about 64 like i said

i personally liked regrowth with the 27 second or whatever heal. i would regrowth, rejuv, one lifebloom, alt+tab, check facebook, post a comment, alt+tab, repeat.
Unfortunately, Druids have no low mana cost spell until 60+ (lifebloom or nourish).

If I were you, I'd respec so I have 3/3 Naturalist and 3/3 Heart of the Wild. The 4% increase to Rejuvenation is pretty minor at your level since your rejuvenations aren't even ticking for much in the first place. The 0.5 casting reduction on Healing Touch will make HT more stable and pretty much make you less dependent on Regrowth, which is more mana costly.

In addition, change your Major glyph to Swiftmend. Glyph of Rejuvenation gives you a +10% heal, but again, 10% won't add up to much since your Rejuvs aren't hitting that high in the first place. You waste mana for every second Rejuv is wasted/canceled as a result of swiftmend, so the glyph will fix that issue.

I'm not sure how you're healing, but this is how I would heal:
Keep Rejuvenation on the tank, and use Swiftmend at every CD over HT or Regrowth. Don't worry about "Oh %!**" moments since there really aren't any at lower levels. Swiftmend is 10% base mana while HT is 30% base mana. Use Regrowth for "oh %!**" moments.

Try not to overheal with HT. HT is a very very strong heal, so you can generally let the tank's hp bounce up and down with Rejuvenation to around 75%. Once you know you won't overheal with your HT, let it land on the tank. Be careful with this though; if the tank botch pulls and ends up pulling an entire room of an instance, keep your HT casted and cancel it if you don't need it. Your HPS basically needs to meet the DPS the tank is taking; more mobs = more dps.

If any other member takes damage, use rejuvenation to keep that member up. If that person has aggro on half the mobs, I'd begin focusing on that member with HT and letting Swiftmend + Rejuv heal the tank. Also, yell at that retard or the tank to do their job better.
Unfortunately, Druids have no low mana cost spell until 60+ (lifebloom or nourish).

If I were you, I'd respec so I have 3/3 Naturalist and 3/3 Heart of the Wild. The 4% increase to Rejuvenation is pretty minor at your level since your rejuvenations aren't even ticking for much in the first place. The 0.5 casting reduction on Healing Touch will make HT more stable and pretty much make you less dependent on Regrowth, which is more mana costly.[/qoute]

i dont use healing touch right now. its retarded. 4% to rejuv is more of a buff imo, because it is 90% of my healing at this level. also healing touch is too long of a cast time for a tank that has 900 ish health. they die too fast.

[quote]
In addition, change your Major glyph to Swiftmend. Glyph of Rejuvenation gives you a +10% heal, but again, 10% won't add up to much since your Rejuvs aren't hitting that high in the first place. You waste mana for every second Rejuv is wasted/canceled as a result of swiftmend, so the glyph will fix that issue.


i do have enough SP that i normally dont have to cast swiftmend at all. i understand your point of view, but i am entitled to my point of view as well, and that is that if my rejuv ticks hard enough i dont have to cancel it with swiftmend.


I'm not sure how you're healing, but this is how I would heal:
Keep Rejuvenation on the tank, and use Swiftmend at every CD over HT or Regrowth. Don't worry about "Oh %!**" moments since there really aren't any at lower levels. Swiftmend is 10% base mana while HT is 30% base mana. Use Regrowth for "oh %!**" moments.


no *oh @#@$ moments?... have you done the instances lately? first off, most tanks assume just because they can click the "tank" role, that they are prepared for it. i have more health in caster than 50% of the tanks from low level pugs. and the bosses, are actually bosses now.


Try not to overheal with HT. HT is a very very strong heal, so you can generally let the tank's hp bounce up and down with Rejuvenation to around 75%. Once you know you won't overheal with your HT, let it land on the tank. Be careful with this though; if the tank botch pulls and ends up pulling an entire room of an instance, keep your HT casted and cancel it if you don't need it. Your HPS basically needs to meet the DPS the tank is taking; more mobs = more dps.

if the tank is taking a lot of damage, imo regrowth is still slightly more benificial, mostly because the overheal % wont be nearly as high, also, even a 5 second hot on the tank gives me time to analyze the situation and adjust accordingly.

If any other member takes damage, use rejuvenation to keep that member up. If that person has aggro on half the mobs, I'd begin focusing on that member with HT and letting Swiftmend + Rejuv heal the tank. Also, yell at that retard or the tank to do their job better.
other members can take damage regardless of how good a tank is. some bosses just do aoe, example- SFK first boss. drops everyone to about 5% health.

**edit- sorry if i seem like a D-bag there, i just love justifying myself. makes me feel good.
I have to agree about the healing troubles, though it's about 50% mana efficiency and 50% due to tanks thinking the game hasn't changed. These lowbie dungeons feel more like PoS and FoS with their harder-hitting mobs and bosses with actual mechanics, but the tanks seem to run in and grab multiple mobs like it's a speed run.

However, I will say that the shaman I rolled post 4.0.3a had an easier time healing. I am glad to hear that the mana issues that we lowly druids are having start to slowly resolve themselves as we level.

i dont use healing touch right now. its retarded. 4% to rejuv is more of a buff imo, because it is 90% of my healing at this level. also healing touch is too long of a cast time for a tank that has 900 ish health. they die too fast.

My advice was purely to help you with your mana issues. No doubt, rejuvenation will remain the as your prime healing spell, but reducing the cast time on HT by 0.5 sec will make you less dependent on Regrowth and prevent many "Oh !*%*" moments.


i do have enough SP that i normally dont have to cast swiftmend at all. i understand your point of view, but i am entitled to my point of view as well, and that is that if my rejuv ticks hard enough i dont have to cancel it with swiftmend.

If you're not casting swiftmend as much, you're basically using the resto druid wrong. Swiftmend isn't supposed to be only an emergency heal (It may be at the moment since you don't have NS yet). There's a reason why only has a 15 sec CD: it is one of your PRIME direct healing spell. If you're not using Swiftmend, which is only a 10% Base mana spell, and you're complaining about mana issues - there is your problem.

Your welcome to your opinion, but your opinion != practicality. If you continue to stubbornly refuse advice, you're not going to fix your problems. This game isn't something where opinions hold much merit, since it all comes down to numbers.

EDIT: Ironically, your insistence on keeping your 4% increase to rejuvenation would benefit you more if you used Swiftmend more since, with swiftmend, the 4% makes a significant difference even at your level.


no *oh @#@$ moments?... have you done the instances lately? first off, most tanks assume just because they can click the "tank" role, that they are prepared for it. i have more health in caster than 50% of the tanks from low level pugs. and the bosses, are actually bosses now.

You have to understand that nearly all emergency healing situations in Low level instances are pretty much predictable... it mostly comes down in relationship to the time since the last heal the tank receives. This pertains to my first comment on reducing HT cast by 2.5 sec cast. You have to understand that dropping the 2.5 sec cast does more than just make it "Fast". It lets you pre-emptive heal better and reduce the chances of emergency situations.

You should ALWAYS be keeping HT(or nourish in future) casting(if you don't have to cast another spell). Whether you actually let the heal go off and consume it is entirely based off the situation.

Example (assuming these are cast in sequence):
Casting HT... let it go to about 1.5 sec into it. Tank has 90% hp, cancel it and start over.
Casting HT... let it go to about 1.5 sec into it. Tank has 50% hp, let it go off. This basically means that between the tank takes 40% DMG in 1.5 seconds. If you let the heal go off, that means your HT was essentially a 1.0 (1.5 without talent) spell cast.

This is why I'm saying that the 0.5 sec reduction is more than just "oh i can get my HT off faster"; it lets you cast pre-emptive HTs more frequently.


Try not to overheal with HT. HT is a very very strong heal, so you can generally let the tank's hp bounce up and down with Rejuvenation to around 75%. Once you know you won't overheal with your HT, let it land on the tank. Be careful with this though; if the tank botch pulls and ends up pulling an entire room of an instance, keep your HT casted and cancel it if you don't need it. Your HPS basically needs to meet the DPS the tank is taking; more mobs = more dps.

if the tank is taking a lot of damage, imo regrowth is still slightly more benificial, mostly because the overheal % wont be nearly as high, also, even a 5 second hot on the tank gives me time to analyze the situation and adjust accordingly.

Once again... this pertains to my pre-emptive casting + 0.5 sec reduction comment.
You should never ever CHOOSE to use regrowth over HT; you should only be forced to do it. In clarification, you should always do everything you can to prevent putting yourself in the position of needing to use regrowth. Of course, you won't get this everytime and you will use regrowth time to time.



I'm guessing this is your first time healing (or at least not before WoTLK)?
Since WOTLK basically killed proper healing technique and converted healing to a spamming job, you're gonna have to relearn many things.
Definitely going to go with Hearthbound here. Swiftmend is your most efficient heal. The glyph basically adds 25% onto rejuv, since you don't lose 1 tick. Swiftmend the first time they drop to 50% ish, then have a HT ready if it is a big pull, but usually rejuv will be enough to keep the tank up by then is the dps is doing anything. Don't swiftmend if you are going to overheal, but if not use it every cooldown.

And honestly, after getting to 60+ on almost all healing dungeons, swiftmend isn't needed for any "oh %*##" moments if you stay on top of things. Hell i didn't even bother taking Nature's swiftness because i wanted all the efficiency I could get and still never wiped once. The trick is to not panic and start throwing around regrowths. In fact most of the time I probably wouldn't even put rejuv on the dps until they were much lower then i would have before the nerf.

Cast regrowth on yourself sometime at that level, check out how weak the hot on it is. Maybe 100hp at around level 30. 3 tick of 30ish. thats for 230mana. Unless someone is going to die in less then 3 seconds I wouldn't cast it unless clearcasting is up.

I had HUGE mana issues as a new resto healer. I would go OOM in most boss fights, and at least once per run the tank would die because of it. Until my mid-30's, when things improved. (Better drop gear, pre-emptively innervating myself, talents, avoiding regrowth, and using mana pots all helped.)

My biggest problems are caused by tanks speed-pulling, before, during, and after bosses. I often rejuv+swiftmend on the run on the way into fights as they charge out of range and pull two or three groups. And the best glyph in the game for me right now? DASH. I can drink, cat form and then dash into range of the fight.
Yes, mana is absolutely brutal healing these dungeons. If anyone is hit besides the tank at all, im oom fairly quickly. Full loom gear btw.

if the tank is taking a lot of damage, imo regrowth is still slightly more benificial, mostly because the overheal % wont be nearly as high, also, even a 5 second hot on the tank gives me time to analyze the situation and adjust accordingly.


I hate the fact that my herbalism self heal is a longer HoT than Rejuv, Regrowth, and Wild Growth combined. I like that Rejuv ticks are so huge, but so often would rather have more ticks for less heal each tick. I would especially like to see this with Regrowth.

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