Saturday, April 14, 2012

Healing Dungeons: How I manage

[:1]Healing right now is by far the most challenging I've had to face. I personally like the challenge, but alot of other people are struggling. And like everyone else, i would like to see changes, but for the time being this is how i survive dungeon healing.



Lifebloomer



This addon watches the lifebloom target and displays a bar counting down it's expiration. A 3 stack of lifebloom rolling on the tank is a MUST. Having it fall off will end up with you losing more mana to catch up.



Rejuvenation



Another easy way to go oom. This spell is one that you don't want to use much. It seems most effective for me when i cast it on the tank in addition to the lifebloom stacks. Keeping it up is usually more helpful in the long run since swiftmend is effecient and heals melee through effloresence.



Knowing when to nourish



Nourish can refresh your lifebloom stack but if the target is at full, simply casting lifebloom again is more effecient. When not healing the tank, you will be casting this non-stop on the party. However this isn't the primary way you heal the party.



Wildgrowth and Efflorescence



The people in my party get ignored mostly since i find myself pressed for time keeping two people up let alone 5. The most effective way i have found to healing my party is through wildgrowth and efflorescence. When there are 3 or more people in need of heals, i will cast wildgrowth EVERYTIME it's ready. And since melee is taking more damage than ranged in these dungeons, I will use swiftmend on the tank in place of a nourish often so as to keep effloresence in melee range as much as possible.



Drink after every pull



yeah it's a pain, but neccesary for as smooth a dungeon as possible. If you have a mage, good, but if not, have 100 drinks on you and drink whenever you can. It doesn't ammount to that much in the long run (compared to repair bills)





Lastly



Don't play bejeweled or peggle while healing. Not anymore lol.

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